Roman Egger has his finger on the pulse of the times and writes books with high practical relevance that are scientifically sound and backed up. Egger sees himself as a trend scout who picks up on topics, works on them and analyses them before they become mainstream. This ensures that he and his readers are „first movers“ in shaping the future in an innovative and proactive way. To date, Egger has brought 19 books to market, and has also published numerous book chapters in academic publications, as well as journal and conference papers. He is also editor of the „Journal of Tourism Science“ and the Springer book series „Tourism on the Verge“.
Following, a small selection of my books:
Applied Data Science in Toursim. Interdisciplinary Approches, Methodologies and Applications„, published by Springer.
The book is a very well-structured introduction to data science – not only in tourism – and its methodological foundations, accompanied by well-chosen practical cases. It underlines an important insight: data are only representations of reality, you need methodological skills and domain background to derive knowledge from them.
Roman Egger has accomplished a difficult but necessary task: make clear how data science can practically support and foster travel and tourism research and applications. The book offers a well-taught collection of chapters giving a comprehensive and deep account of AI and data science for tourism.
This well-structured and easy-to-read book provides a comprehensive overview of data science in tourism. It contributes largely to the methodological repository beyond traditional methods.
Honoured with the ITB Book Award
The jury said: „This comprehensive book has become the basic work for the management of information technology in tourism. The authoritative systematics and the practical presentation of information management and IT systems make it one of the most important handbooks for the tourism industry. “
Reached number 1 on the Amazon bestseller list in the field of marketing.
How can „memorable experiences“ be designed and what contribution can gamification make to this? A book for scientists and practitioners alike!
Achieved around 10,000 downloads as an eBook within the first 3 months.
How do open innovation, crowdsourcing and co-creation change the tourism and experience industry? A scientifically theoretically sound book with practical application.
A standard publication for the use of the social web in tourism…
The first comprehensive work to present the concepts, strategies and fields of application of the social web for tourism.